Limited-Time Event and Battle Pass Season 2 Details!

The Apex Legends community manager, Jayfresh_Respawn, took to reddit the ideas and adjustment Respawn has in stock for Apex Legends. Furthermore, many details and changes in how you unlock collectibles from the Battle Pass have been detailed. For example, badges and stat trackers will be removed from the Premium Battle Pass Section. Read the full post below:

As we approach June, we want to give you a heads-up on a fun in-game event coming next week, as well as just some of the first details on Season 2 Battle Pass.
The Hunt Begins . . .

Compete in Legendary Hunt challenges to earn this Epic Master of the Hunt Bloodhound skin and more.
Starting next Tuesday, we’ll be kicking off a new event called The Legendary Hunt. This limited-time event will last two weeks, and with it brings all this to Kings Canyon:

Apex Elite Queue
Test yourself against the best with the Apex Elite queue. Make it to the Top 5 in any match to earn your way into a select queue full of other Top 5 winners.
Here’s the catch: in order to continue playing in the queue you will have to keep placing in the Top 5.

Legendary Hunt Challenge Rewards
Complete a set of limited-time challenges and earn new Rare, Epic, and Legendary skins.

Double XP Weekend
From Friday, June 7 at 10 a.m. PST through Monday, June 10 at 10 a.m. PST, earn double XP on base progression and Battle Pass progression.

Battle Pass Bonus XP
Finish Top 5 in any match and earn an entire Battle Pass level (once per day).

Legendary Hunt Store Skins
Every three to four days during the event, we’ll have new Legendary Hunt themed skins rotating through the in-game store for direct purchase.

Two Additional Legendary Skins for all Battle Pass Owners
Players who have the Wild Frontier Battle Pass will automatically get the Legendary Honored Prey R-301 skin.
Players who reach Battle Pass level 15 before the end of the event will get the Wraith Night Terror Legendary skin.


The Legendary Honored Prey R-301 skin and the Legendary Night Terror Wraith skin.

First Details on Season 2 Battle Pass
At 10:00 a.m. PST on Saturday, June 8, we’ll be sharing some of the first details on Apex Legends Season 2 as part of our EA PLAY livestream. Today, we want to tell you about just a few of the high-level improvements you can expect from our second Battle Pass. So, without further ado, we’ll let our Lead Product Manager, Lee Horn, tell you more. Take it away, Lee!
Leeeeeee-RSPN here, with an update on Battle Pass Season 2. We’ve been listening to the community discussion regarding the Season 1 Battle Pass and have gotten a ton of great feedback from players. Today, we’re excited to share just some of the changes and improvements you can expect with the Season 2 Battle Pass, so y’all can know that we’re headed in the right direction.

TL;DR ON JUST SOME OF THE IMPROVEMENTS COMING
● Level up via Daily and Weekly Challenges.
● Time to Battle Pass level 100 should be significantly reduced.
● Three additional Legendary skins added to the rewards track.
● Three entirely new content categories replace badge and stat tracker rewards.
● You’ll earn enough Crafting Metal rewards from the full reward track to craft a Legendary item, or whatever your heart desires.

Daily/Weekly Challenges and Improving the Grind
Starting in Season 2, you’ll be able to complete a mix of Daily and Weekly Challenges to level up your Battle Pass. If you miss a few weeks or start late, your Weekly Challenges will still be around for you when you return, and you can complete them all at once.
While we don’t want to introduce wacky challenges that drastically warp the way you play the game, these challenges should provide some interesting variation from game-to-game. This means all players should feel more rapid Battle Pass progression and the journey will hopefully be more fun and interesting. Also, this addition should allow players who can only dedicate a few hours a week to the game to make a very deep cut into their Battle Pass progression.

Moar Legendaries!
We’re adding three Legendary items to the Battle Pass and there will now be a Legendary item every 25 Battle Pass levels in the premium track, including at purchase (that’s level 1, level 25, level 50, level 75, and level 100). Our goal is to have a nice balance of cool character exclusives and cosmetics for everyone (like weapon skins). The level 100 reward will be an evolving weapon skin with a special recolor version for those players who make it to level 110.

New Cosmetic Types and No Badge or Stat Tracker Rewards on Premium Path
We removed badges and basic stat trackers completely from the premium Battle Pass rewards track for Season 2. You’ll still get a seasonal badge, but it’ll be a single, evolving badge that won’t take up any additional reward slots! We’ve kept seasonal win trackers in the free path, and they will all be earnable in the first 10 levels.
You’ll also be able to earn items from three new content categories in place of badges/trackers. We’ll be revealing details about these categories closer to the launch of Season 2.

Earn Enough Crafting Metals for a Legendary Item
We’re replacing the Voice Lines with Crafting Metal rewards. You’ll now be able to earn enough Crafting Metals (1,200) to craft the Legendary item of your choosing. So, if there’s an existing item you’ve been coveting, you’ll be able to get it in Season 2. You can still get additional Crafting Metals from the various Apex Pack rewards in the Battle Pass as well.
We have a lot more to tell you about what you can expect in Season 2, so make sure you tune into our livestream on Saturday, June 8 to hear what else we have in store.

An Update on Apex Legends from Respawn

Jayfresh and Drew from Respawn Entertainment went to reddit to give an update on the the status and issues of the current game. This is what they said although it it is definitely worth checking out the whole reddit thread right here since they answered many questions asked by users!


Hey all, Drew and I will be sticking around for next hour or so to answer questions that we can [as of posting this at 10:35am PDT today]

To say that the launch of Apex Legends exceeded our expectations would be an understatement. 50 million players the first month (and growing) is staggering for any studio, let alone a new IP from a relatively small team who, for many, were taking their first swing at a free-to-play game.

Rapid growth is a wonderful thing to achieve, and we’re thrilled with the response we’ve received since launch. However, that growth comes with some clear challenges, and we’ve hit a few bumps along the way, including missteps with our updates, not giving players enough visibility into future content, and properly setting expectations on how we plan to support Apex Legends.

We are 100% committed to the long-term growth of Apex Legends, and supporting the millions playing every day. So today we want to reset our commitment to you and give you some insight into where we are as a development team and how we’re approaching live service for Apex Legends.

Getting a huge player base in a very short period means exploits, bugs, cheaters, and more come fast and frequently, and we’ve had to react and direct resources to play whack-a-mole with lots of unexpected issues. Since launch, we’ve shipped a number of server and client patches that have addressed a range of issues.

While we’ve made some good progress towards a healthier game, as our community grows issues have come up that need to be addressed. The stability of Apex Legends is very important to us, and we’ve been doing a lot of work internally to improve our processes across the board. As we are getting our house in order, some of the critical things we’re prioritizing to address are:

Slow server performance at the beginning of a match

· So far, we know that it affects some datacenters more than others, it happens on many different server configurations, and it doesn’t seem to hit multiple server instances running on the same machine. In other words, it’s not that a machine is overloaded and everything on it is running too slow – it’s that one instance on the same machine seems to be doing more work than the others, and we’re trying to nail down what work it’s doing and work backwards to understand the root cause. But this is extremely high priority for us to solve, and we’ll keep you updated on our progress.

Audio Issues

· Currently testing some potential fixes that will hopefully address many of the performance issues we’ve seen reported.

Cheaters

· We’ve been doing a lot of work behind the scenes. This is something we will always be more secretive about to avoid telegraphing our moves to cheaters, but we’ll be sharing more on the progress made next week.

Hit Registration Issues

· We are adding engine features to help track down and report instances of incorrect hit registration in playtests so we can force the bug and reproduce the issue consistently. While we have made some progress with some fixes locally, more work needs to be done to address the root of the problem.

Over the next few weeks we’ll talk more about the work that’s being done in these areas and provide updates for when we’ll be addressing them in future patches.

We know that, in addition to addressing issues with the game, everyone is hungry for new content. The studio culture that we’ve worked hard to cultivate, and the health of our team, is very important. We take those things into account when we discuss our content roadmap, the production schedule, and the frequency in which we can update the game. Our long-term goal is to ensure Apex Legends always feels alive and thriving, with a focus on quality of content over novelty or speed of release. At the same time, we want to maintain our culture as a development team and avoid crunch that can quickly lead to burnout or worse.

At launch we shared a high-level view of our roadmap, showcasing how we would be taking a Seasonal approach to live service. Today we wanted to provide more clarity on what you can expect for content and cadence of updates in the future:

Season Launches

· The beginning of each Season will start big with a new Battle Pass, a new Legend, something new for the meta, and more.

Thoughtful Updates throughout the Season

· Just as we’ve done since launch, we will continue to address exploits, needed balance changes, bug fixes, and small features throughout the course of a season. For complete transparency our goal isn’t, and never has been, to patch or update content on a weekly basis. We believe strongly in the importance of large meaningful changes to the game that have a lasting impact, thus our focus on a Seasonal release cadence we laid out at launch and we will continue with in the future.

Improved Communication

· We need to provide more visibility into the future and what we’re working on. That doesn’t mean we’re going to start telling folks everything they want to know when they want to know it, but you can expect more transparency on future updates and fewer surprise drops.

At EA PLAY in June, we will give you the first details on what you can expect from Season 2. We’ve seen all the feedback on Season 1 and look forward to showing you the improvements we’re making. For Season 2 you can expect a Battle Pass with more meaningful content, the introduction of a new Legend, the debut of a new weapon… and you didn’t expect Kings Canyon to stay the same forever, did you?

Lastly, as for other games in development at Respawn, it is important to understand that there are entirely separate development teams working on Apex Legends and Star Wars Jedi: Fallen Order. Additionally, in order to fully support Apex Legends, we are pushing out plans for future Titanfall games and no resources from the Apex Legends team are being shifted to other titles in development here at the studio, nor are we pulling resources from the team working on Star Wars Jedi: Fallen Order.

We know we have a lot of work ahead of us, but we’re up to the challenge and are looking forward to building Apex Legends to its full potential together with our players.

Drew McCoy / Executive Producer / Apex Legends

Player Reporting and Battle Pass XP Bug.

Hey everyone, quick update today on a couple things that I can speak to:

REPORTING ON PS4

We are temporarily turning off player reporting on PS4. We need to do some dev work on it to comply better with how this information is provided to Sony and we’re working with them on the improvements. This is an important feature that we want to bring back and will turn it back on once we’ve done the necessary work.

BATTLE PASS XP BOOST FOR LEVEL 12 BADGE SHOWING WRONG %

After some investigating from our awesome QA folks, we were able to confirm that this a bug with the UI and even though you may see the percentage change, you are still getting the 2.5% XP boost. We’ll fix the UI in a future update but you can rest assured that you are getting the XP.

Source: /u/Jayfresh_Respawn on reddit.

Respawn Check-In 3.27 | Audio Fixes, Resting Bonus and More!

Hey all, Today we wanted to check in and provide some info on some of the topics we’ve seen discussed this week that we can speak to:

LEGEND RESTING BONUS TO 50K XP THIS WEEK

Remember, every week the resting bonus for Legends will increase by 25K. As of today the total resting bonus you can earn for each Legend is 50K. Next week will be 75K and so on and will cap at 250K.

FRAME RATE CAPPED TO 144 ON PC

In the last patch we made an update with the intent to cap frames at 300 if players bypassed the default 144 frames per second. This introduced a bug that capped frames to 144 regardless if players uncapped it or not. In the next patch we’ll be fixing this so the cap is 300 as intended.

XBOX UPDATE YESTERDAY

Xbox players should have noticed a small update that needed to be downloaded yesterday. This was address some stability issues on Xbox One.

LEGEND HITBOXES

Thank you to everyone that’s been catching and reporting this. After investigating on our end, we were able to confirm that there is an issue regarding hitboxes around Legend arms and upper bodies. This was why you would see a shot appear to connect but not always register damage. We have made some small improvements server side but are still investigating other examples players are sharing and doing tests to repro and address. Please continue to report and share clips if you can.

AUDIO KNOWN ISSUES

Issues we are aware of and currently looking into:

  • Audio dropouts, where sounds or parts of sounds in the game seem to be missing at times.
  • Audio distortion, where there is loud static or mangled-sounding audio that plays, generally during large gunfights and/or heavy concentrations of players.
  • Close enemy footsteps being too quiet, or silent, in some situations.

Some troubleshooting tips that could help improve your audio performance:

  • Hard drive performance is the biggest factor, so anything that can make your hard drive faster can help, including:
    • Defragging your PC HD prior to the game installation (but don’t defrag if you have an SSD!) .
    • If possible, we recommend using a fast HD to install the game onto, such as an SSD or a 7200 RPM HD.
    • It can potentially help to make sure that the hard drive is not being hit by other background processes, such as downloading other games or recording video to the same HD as the game.
  • Currently, the game does not support quad audio. If your game is currently set to that, please change it to stereo or another surround option, such as 5.1 or 7.1, if your setup supports that.

When you experience audio issues or bug, here is some info you can provide to help us identify the problem:

  • General system specs, including the particular console you are on (PS4, PS4 Pro, XB1, XB1S, XB1X) or the PC and hard drive used, if on PC.
  • Analysis of other things going on during the game at the time – was there generally poor performance from server lag, bad frame rate, etc.
  • Video if you happen to be able to capture it in a non-performance hindering way.

AN UPDATE ON CRASHES

Last week we dropped a small patch for PC. This patch included a fix for the biggest offender causing crashing on PC that we were able to identify thanks to all the apex_crash reports players sent to us. Since then, we’ve seen the daily crash rate on PC drop by about 90%.

This has been promising to see but we know we’re not out of the woods yet. We’ve been investigating the remaining causes for crashing we’re seeing and planning to add better communication from the game with error messages and tips to help players troubleshoot issues in the event of a PC crash in a future update.

We are aware of reported crashes on consoles as well and will be including improvements to overall stability in an upcoming client patch. I can’t say specific dates yet but we’ll let you folks know when we can and will include patch notes for it.

Source: Jayfresh_Respawn

Battle Pass Season 1: Wild Frontier releasing Tuesday 19 March!

950 Apex coins or 2800 Apex Coins if you want a 25 level head-start.

Earn back 1000 Apex Coins through rewards.

Over 100 Unique Items to unlock

Instantly unlock 3 skins when you buy the Battle Pass.

Released Tuesday (19 March 2019)


The Apex legends Battlepass will be released tomorrow  at 10 AM Pacific time / 1PM EDT / 18:00 CET. It will contain over 100 unique items to collect.

You instantly unlock 3 skins by purchasing the Season 1 Apex Legends Battle Pass.

When buying the Battle Pass you will instantly unlock the
Lifeline Revolutionary skin, the Wraith Survivor skin, and the Mirage Outlaw skin. The more you play, the more rewards you unlock from the Battle Pass. The rewards are unlockable till the season ends, but when you earned them you will keep the items forever.

Various rewards can be earned through the Battle Pass which include gun skins, Apex Coins, banners and Wild Frontier Stat Trackers. The rewards are strictly cosmetics and does not give you an unfair advantage. The current rewards are mostly cosmetics for already existing guns and characters. Furthermore, this Battle Pass contains a new character named Octane.

Example of the type of rewards you can earn throughout the Battle Pass

So how do you unlock all these rewards? Good news the rewards can be unlocked by just playing the game and getting XP. Unlike other games this Battle Pass does not give the opportunity to unlock items through weekly challenges. This Battle Pass should stick around for around 3 months so you have till June to unlock everything from this Battle Pass so start playing!

What do you think about this Battle Pass? Let us know in the comment section below.

Apex Legends Battlepass Season 1 and Datamining information.

Various users, like Spliddo and xenophagemage, found information that the Battlepass would be released soon and cost 950 Apex Coins.

Thid led many users to believe the Battlepass would release today. However Respawn Community Manager Jayfresh responded in a reddit thread and had the following to say.


Hey Friends,
So between the datamining and the unintentional update about Season 1 on Origin today, there’s been a lot of speculation and confusion so we wanted to give some clarity:

We’ll be providing details on Season 1, Battle Pass, and the next Legend very soon. It’s not coming out today.
There’s lots of stuff that has been datamined from Apex since launch and is swirling around the Internet. We know this stuff is fun to dig up and speculate about, but you should not treat any of that info as a source of truth. There’s stuff in there that is very old, or things we’ve tried in the past and cut–remember our design process is to prototype and play lots of ideas–and some of it may be things we’re still building for Apex Legends. Finding this stuff by no means confirms that it’ll ever come out. At best you should treat any posts about this as a rumor and the real info will come from us when we’re ready to show off what’s coming next.
Thank you to everyone for staying patient through this and hang tight. We’re excited to get Season 1 kicked off and having you grinding on that Battle Pass with a new Legend to master soon.

Unfortunately the Battlepass won’t be released just yet, but according to their community manager Respawn will release information about it very soon. Stay tuned and we will keep you up-to-date!