Apex Legends: Storm Point Map Details

Coming in Season 11: Escape is a new map titled Storm Point. Check out what to expect from Apex Legend’s newest island map below:

Storm Point is the new map, set to launch with Season 11: Escape. It’s located on the planet Gaea, and was once an IMC research base. This map will be the largest map to join the roster, being 15% bigger than World’s Edge (the previous map-size record holder).

GRAVITY CANNONS

Nearly all the redeploy balloons are gone. In their place are the Gravity Cannons and they’re an excellent method to outrun the ring. Step inside of one and it will launch you in a pre-determined direction. While traveling through the air, you have pitch control and can land to the sides of the receiving points of the Gravity Cannon to avoid traps and other dangers. You also have complete control of your weapons, grenades, tactical abilities, and ultimates when traveling through the air.

STORM POINT WILDLIFE

Storm Point is filled with dangerous wildlife. Wildlife Nests are exciting new combat encounters that offer strategic looting options for squads as they plan their paths through to the mid-stages of a match!

PROWLERS

Prowlers are aggressive creatures that hunt in packs, and can be found patrolling their Prowler Dens across Storm Point. If they spot you, they’ll be sure to warn that you’re getting too close and aren’t too friendly to uninvited guests. Keeping your distance leaves the option to engage in your hands. Watch out though, if you choose to engage, more will emerge from the Prowler Dens to defend their territory.

SPIDERS

Prowlers aren’t the only things living on Storm Point. Spider eggs are scattered across the map. Causing damage to these eggs will disturb the spiders inside, hatching a swarm of critters that will happily have you for lunch.

These large arachnids are ranged, web-spitting enemies that choose to engage with their potential meals from afar before sinking their teeth into them. While squishier than prowlers, these enemies are quick and scurry around to reposition themselves frequently.

FLYERS

Look to the sky to reap the rewards carried by Flyers found soaring or preached high above. Flyers are spawned individually across the map and their positions are randomly selected from a predetermined list of possible spawn locations each match.

RULES AND TROPHIES OF THE HUNT

Wildlife Nests are denoted by the red markers on your minimap. All nests are static and finite, meaning every match they are always in the same place, with the same type of wildlife and only small variations in their numbers. Wildlife respect their Nests’ boundaries and are aggressive only to trespassers that enter into their domain. Once a Wildlife Nest is cleared, it is removed from the map and your squad can reap the rewards.

Now a bit more on the types of rewards you’ll gain from battling the fauna of Storm Point:

  • Smart Loot Drops: On death, Prowlers and Spiders have a chance to drop attachments and ammo for your squad based on your weapon loadouts, in addition to a few consumables and other goodies.
  • EVO Points: A small percentage of all damage dealt to wildlife is rewarded towards your EVO Armor. This includes Flyers
  • Crafting Materials: Clearing a Nest rewards a lump of crafting materials which are divided evenly among each squad member in the nest at time of completion.

POINTS OF INTEREST

BAROMETER

Let’s look at some of the larger drop locations: the Barometer, the heart of Storm Point. A spinning platform with a honeypot of loot is overlooked by a research tower that gives a height advantage, but is challenging to defend against attackers.

COMMAND CENTER

Built inside of the mountain, the Command Center is a massive complex that’s rich in loot and which allows players to dive into its heart from the dropship. It is also an excellent method for getting to the top of the mountain while protected by using a network of the longest ziplines in the Apex Games to date. 

THE ANTENNA

The Antenna is a drop location divided by a network of catwalks positioned above a massive communications dish. Make your way across these catwalks or slide to the bottom of the Antenna to zipline your way up to the center.

CHECKPOINT

Suspended over a dense forest, Checkpoint allows you to disengage from an intense fight in new ways. If you are overwhelmed, jump off the platform in the forest below to change the engagement.

LIGHTNING ROD

Lightning Rod is a landing position located at the pinnacle of the mountain and is divided into two halves by a focused and intense bridge. The station’s top is the highest position on the map and is a crucial stronghold if the ring ends there.

STORM CATCHER

Suspended over a large area, Storm Catcher is an interior location with a focus on close-quarter combat. Position yourself on its exterior balconies to open up long-range combat against strong, defendable bases on either of its sides.

NORTH PAD

The North Pad is a launch site that contains a network of protected trenches that allow safe passage over a wide range of rolling hills. Separating these trenches are underground bunkers and small watchpoints with loot.

THE MILL

Located at the farthest western position, the Mill’s circular interior space contains high-value loot and the entryway towards the center river.

SHIPFALL

The remnants of the original survivors of Storm Point, Shipfall, is all that remains of the doomed vessel. Eroded over decades, the engine section is still intact and is a stronghold if you can fight your way through it.

CENOTE CAVE

A secure network of coral reef caves, the Cenote is the most isolated section of the map and is filled with valuable loot and power positions. Located at the southernmost western corner, it is also a critical path between the Barometer and the entire western half of the island.

THE WALL

The great divider between the northern beach and the mountain, the Wall is a critical landing spot for those who seek combat—it acts as the chokepoint between two significant sections of the map.

HIGHPOINT

Highpoint is the home to the only redeploy balloon on the map, sits at the top of the longest hill, and is a vital chokepoint to the top of the mountain. In a standoff look around, you may discover hidden tunnels that allow you to flake around it. 

THUNDER WATCH

A gateway to the top of the mountain, its interior is a tightly focused close-quarter combat area with a Gravity Cannon that allows for quick access from the bottom of the mountain and a quick escape, if needed.

CASCADE FALLS

A dense cluster of buildings placed near the waterfall, Cascade Falls acts as a focal point of the map due to its proximity to the map’s center, making it the most traveled point of interest. Take that into account before deciding the land there on the initial drop.

LAUNCH SITE

The Launch Site sits in an alcove at the river’s end and is a large area identified by two distinct landing zones: the outstretched landing pad and the control building. Try landing on one of its three distinctive outstretched pads and loot your way towards the control building.

FISH FARMS

A chain of islands separated by open water, the Fish Farms is a large area with a clean separation between the lootable buildings. Cross the open water cautiously, or use the Trident to hover along the waterways.

GALE STATION

A sibling landing location to the Fish Farms, Gale Station acts as a divider between the island’s center and the southern section. What it lacks in loot quantity makes up for loot quality and its power position over the Fish Farms.

SPILL-OFF CAMPS: DESIGN TALK

There are 17 named locations total on the map, but if you pay close attention, you will notice near these drop locations, there are smaller camps. When you’re dropping at the start of a match and see a drop location overwhelmed with other players, look around. You may notice a smaller camp nearby with great loot.

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