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Apex Legends: May 11 Patch Notes and Arenas Flash Event

Today marks the start of the Arenas Flash Event. Also releasing today is a patch update regarding bug fixes, and weapon adjustments, specifically for Spitfire and Bocek.

Arenas Flash Event

Apex Legends Arenas Flash Event is now live. It is noted that Arenas will have 3 separate events (flash) as they will come and go. The first, starts today, May 11th, the second on May 25th, and the final one will be on June 8th.

Patch Notes

Also coming are some updates and bug fixes, including Spitfire and Bocek adjustments. Check them out below.

May 11 Update

10AM PT Server + Client Patch

  • Fixed an error that was preventing players from logging in (“Array index is out of range”)
  • Arenas matches now end if there are no players left on the enemy team
  • Arenas should now track “time survived” more consistently
  • Arenas should no longer display the “Apex Legends” screen transition with incorrect texture sometimes
  • Fixed low detail player models in the lobby. Goodbye derpy blob Legends, you will be missed
  • Valkyrie’s passive no longer highlights players that are not alive and/or in spectator mode
  • Bloodhound will no longer be able to see tracking markers for Valkyrie while she’s using her jet pack. This is a temporary measure done to improve stability – we’ll look to restore this in a future patch.
  • Addressed an error with the Stats page which was triggered by switching back and forth between Arenas stats and Battle Royale stats
  • Valkyrie bundle promo image now properly directs players to the in-game store
  • General stability improvements

Late Afternoon PT Playlist Update:

  • Fixed a rock on Phase Runner that lacked collision detection (no more hiding inside ghost rocks)
  • Spitfire Adjustments:
    • Per Bullet Damage decreased from 19 > 18
    • Purple/Gold mag size reduced from 55 > 50
  • Bocek Adjustments:
    • Max charge body shot time increased from 70 > 60
    • Charge up time increased from 0.54 > 0.56
    • Deadeye’s Tempo charge up time increased form 0.32 > 0.38
    • Stack size decreased from 16>14, inventory slot count decreased from 48 > 28

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